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Wednesday, August 7, 2019

E-Sport is a Real Sport Annotated Bibliography Example | Topics and Well Written Essays - 1000 words

E-Sport is a Real Sport - Annotated Bibliography Example This article explores the advent of the internet protocol television and how it relates to e-sports. It focuses on StarCraft 2 and discusses how they use internet protocol television as a means to quickly distribute content. The arguments presented in the paper concur with the idea that e-sport is an innovative activity that heavily relies on new technology, besides being an activity that is fully amerced in the virtual world. In relation to my thesis, this article shows that E-sport can be played online and have an audience. This article explores the question as to whether e-sport is a sport. Additionally, it discusses the play and bonuses that players receive from sponsors. In this article, the play and bonuses are compared to e-sport in the virtual world and doping in the real world sports. The similarities in structures in games and other mediums are also discussed, particularly the appearance of sports managers for each player. Besides, a setup of the development of e-sport is provided in the article. This is useful in understanding the origin and development of e-sport. Importantly, the article tries to explore the problem by giving a clear and inclusive definition of sport. It argues that the efforts to define sport fail  to cover the full concept that ought to be involved in the definition of sport (Mora& Stephane, 2003). This is, therefore, a significant topic for e-sport since the industry has experienced a lot of opposition by referring to themselves as e-sports. Under the ideas presented in this article, e-sport would inevitably be considered a sport and any argument raised against it would be deemed invalid. Although this does not fully resolve the issue, it provides a significant support not only for e-sports but also for other industries that would like to be considered sports.  Ã‚  

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